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Video-game storytelling is pretty tough huh? In the end it's still a fun game, especially with friends, and it's great that it's actually available for purchase again on modern platforms after being de-listed for years.
#SCOTT PILGRIM VS THE WORLD GAME FOOD MOVIE#
Playing this game only gives you the faintest hint at the warmly comedic yet emotionally introspective narrative that the books and movie are known for. It's clearly a companion piece for those already invested in the world instead of it's own thing. Also, this game as standalone piece, does not convey it's story well.
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But to me, the game could have used another layer of depth when it comes to combat. Not you might be able to chock this up to a genre where the primary gameplay is walk right, press punch and kick a bunch, repeat. The game is repetitive, plain and simple. The biggest problem, unfortunately, are in the departments of gameplay and story delivery. The same goes for the art of Paul Robertson, which adapted and digitized O'Malley's original visual style with even more depth and character. The original sound-track composed by chip-tune band Anamanaguchi is stellar, perfectly fitting this 16-bit brawler version of Scott's story. So logically, the game was also terrific right? Ehh. The film turned out to be incredible too, perfectly adapting a sprawling 6-book narrative into a tight, snappy, heart-felt and frequently hilarious film that kept the beating heart of the story intact while adding another layer of Wright's own voice as a director. It was an exciting time to be a Pilgrim-fan indeed. This was no more obvious than in 2010, when the world was suddenly (and somewhat shockingly) inundated with Scott Pilgrim content, centered primarily around a film directed by Edgar Wright (director of Shaun of the Dead) and a retro brawler-style video-game developed by Ubisoft. O'Malley's semi-autobiographical tale of a nerdy loser who discovers his true heroic potential through the power of love is a story that resonated with a lot of people, it turns out. The story isn't a shallow parade of references either. They're an all-encompassing love letter to nerd-culture of the 90's, frequently and specifically paying homage to comic-books, indie music, video-games, movies, fashion, food, shopping-malls, Canadian fast food chains.
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The Scott Pilgrim books by Bryan Lee O'Malley are, without a doubt, some of the best graphic novels ever written.